Robby Asaro is dead.
And alive.
He's a ghost in the machine, keeping a watchful eye on the arcade where he lost his life two decades before. And the afterlife is good. The best thing ever to have happened to him. But when the conscious electric current formerly known as Robby Asaro makes a decision to protect one of his favourite patrons, Tiffany Park, from a bully, he sets loose a series of violent supernatural events that can't be stopped.
Trapped inside the arcade as the kill count rises, Tiffany and a group of gamers must band together to escape from what used to be their favourite place on Earth...and the ghost of Robby Asaro.
There’s something strange in the neighbourhood… notably the Fun Cave, a sticky floored arcade filled with nostalgic games and the misfits that play them. Several years after a very grisly death at the property, maintenance man and general dogsbody, Dan Boden discovers a strange substance oozing from the circuit boards of Ms. Pac Man. Like any good horror, discovering a sticky discharge in some dark crevice is usually the harbinger for some terrible monster. And so it begins.
With an equal measure of geeky nostalgia and blood drenched fury, Cesare weaves the tale of one night trapped in a gaming arcade as a vengeful spirit takes hold of the electronics in a Maximum Overdrive type fashion. Burnings, electrocutions and a couple of folk get maimed in inventive fashions; Cesare brings death in new and exciting ways as victims get in the way of his pulsing poltergeist, which seems intent on destroying everybody in sight. In a short space of time, he creates a wonderful sense of pathos with a group of damaged characters, slightly befuddled with society, as they move from being comfortably drenched in geek sweat and the stench of burger grease, to the arterial spray of blood and hot guts.
I recently experienced Joe Hempel’s awesome telling of Family Business by Brett Williams and adored his voice work and clear delivery. He succeeds again in this story, making each character his own with a triumphant versatility, bringing definite individuals to life with the true craft of a professional.
Zero Lives Remaining plays out like a 80’s video nasty, offing characters off one by one (often in two), with pocketful of nostalgic references to assorted fandoms and enough humour to stop it from getting too dark. If you want some cheesy, though well thought out horror, drop a few coins in this way.
Game over man. Game over.
And alive.
He's a ghost in the machine, keeping a watchful eye on the arcade where he lost his life two decades before. And the afterlife is good. The best thing ever to have happened to him. But when the conscious electric current formerly known as Robby Asaro makes a decision to protect one of his favourite patrons, Tiffany Park, from a bully, he sets loose a series of violent supernatural events that can't be stopped.
Trapped inside the arcade as the kill count rises, Tiffany and a group of gamers must band together to escape from what used to be their favourite place on Earth...and the ghost of Robby Asaro.
There’s something strange in the neighbourhood… notably the Fun Cave, a sticky floored arcade filled with nostalgic games and the misfits that play them. Several years after a very grisly death at the property, maintenance man and general dogsbody, Dan Boden discovers a strange substance oozing from the circuit boards of Ms. Pac Man. Like any good horror, discovering a sticky discharge in some dark crevice is usually the harbinger for some terrible monster. And so it begins.
With an equal measure of geeky nostalgia and blood drenched fury, Cesare weaves the tale of one night trapped in a gaming arcade as a vengeful spirit takes hold of the electronics in a Maximum Overdrive type fashion. Burnings, electrocutions and a couple of folk get maimed in inventive fashions; Cesare brings death in new and exciting ways as victims get in the way of his pulsing poltergeist, which seems intent on destroying everybody in sight. In a short space of time, he creates a wonderful sense of pathos with a group of damaged characters, slightly befuddled with society, as they move from being comfortably drenched in geek sweat and the stench of burger grease, to the arterial spray of blood and hot guts.
I recently experienced Joe Hempel’s awesome telling of Family Business by Brett Williams and adored his voice work and clear delivery. He succeeds again in this story, making each character his own with a triumphant versatility, bringing definite individuals to life with the true craft of a professional.
Zero Lives Remaining plays out like a 80’s video nasty, offing characters off one by one (often in two), with pocketful of nostalgic references to assorted fandoms and enough humour to stop it from getting too dark. If you want some cheesy, though well thought out horror, drop a few coins in this way.
Game over man. Game over.